Some of the most popular paths and effective approaches to preparing students for their future involve using robotics tools. A significant subsection of STEM education, coding robots and other types of programmable devices enable a large percentage of the STEAM learning that occurs in our schools. Using educational robotics tools, students from Pre-K to college can develop key coding skills. This is largely because, among these various robot kits, many are compatible with various programming languages. So, beginning in Pre-K, a child might use the Cubetto Robot in screen-free coding activities. Then, they might move on to the Bee-Bot or Blue-Bot for CS experiences that are slightly more complex. And, by the time they're in kindergarten or first grade, they have a legitimate foundation and they're ready to continue developing fluencies in coding, problem solving, and even computational thinking.
One reason robotics in education is so effective is due to various advances in robotics equipment for schools. Beyond introducing the absolute basics of coding early on (and without a screen), students can then progress to one of the most basic forms of coding, which you might know as Blockly. So many robotics tools incorporate the Blockly coding language along with their corresponding programming environment. In fact, the Ozobot Evo, Root Robot, Edison Robot, and Dash Robot are among the most popular elementary robotics tools. These help children build on coding and technology knowledge as they prepare for the next step—text programming. In text coding, they can use tools like the databot 2.0, NAO Robot, and most of the others we've mentioned. And, through these experiences, they can develop STEM skills in a tangible way while using robotics tools to do so.
Students can use the Root rt0 without any prior coding experience or prior experience using their standard Root model. The rt0 is compatible with the iRobot Coding app, which students can access on iOS or Android devices as well as others. There’s also the online iRobot Code platform, which kids can use to practice programming without a physical robot.
Joining us in the broadcast from the Terrapin team were Bill Glass and Luis Noreiga, who led some insightful demos for attendees. If you have thought about using the Bee-Bot, Blue-Bot, or Tuff-Bot in your STEM teaching, we definitely recommend checking out the replay! You can learn all about the Terrapin robots, accessories, and their unique online coding emulators.
There is a huge deal of focus on coding in elementary school, and rightfully so but, this week, we wanted to go a little beyond the traditional classroom coding adventures that we love. Besides the always popular platforms, like Scratch and MakeCode, some more complex programming languages, like JavaScript, Python, and HTML, provide older kids with new opportunities.
Afterschool STEM programs and camps have been around for many years, but they are sometimes entirely for child care purposes. Recently, however, we’ve seen shifts in more kids actually wanting to participate in enrichment programs to continue developing various STEM skills outside of the school day. And, the best part is they often truly enjoy these STEM experiences.
The Dash Robot is designed for students who are six and older, making it a superb option for kids who have never tried robotics or coding. It allows all students to use block code to bring the robot’s actions to life on their desk or their screen. Whether you’re looking for good robots for students to use in afterschool clubs
Chances are, if you’re any type of teacher these days, you hear the familiar word ‘grant’ thrown around quite a bit from friends, peers, or perhaps even administrators. Chances are, you may have even applied for a few of them, too. These days, it’s not uncommon for teachers to spend hours and hours of their free time perfecting applications and
If you haven’t seen the full broadcast or you want to revisit some of the key topics we covered in the presentation, the full replay is still available. Some of the highlights include how the BirdBrain materials align to standards and offer a low floor and high ceiling for STEM education. As for leveraging the robots in SEL, we also
For students, learning to code is both essential and accessible. With many age-appropriate classroom coding solutions available, helping them to see the possibilities, benefits, and enjoyment of robotics and coding education is very much possible for instructors to accomplish. Plus, other benefits of CS education, like boosting creative problem solving skills, are extensive.
The Root Robot by iRobot Education is regularly among the most versatile educational robotics devices. With its three levels of coding and something for all students—from pre-readers up to veteran programmers—within their iRobot Coding platform, instructors can access impactful STEAM projects, incorporate new coding concepts, and boost students’ CS development.
Although it’s a more advanced robotics tool, the Create 3 is certainly viable for any classroom. The biggest differentiator between the Create 3 and the Root Robots comes with its programming functionalities, which are almost entirely centered on text-based programming in Python but teachers could also, however, use it to introduce students to the world of ROS 2.