Some of the most popular paths and effective approaches to preparing students for their future involve using robotics tools. A significant subsection of STEM education, coding robots and other types of programmable devices enable a large percentage of the STEAM learning that occurs in our schools. Using educational robotics tools, students from Pre-K to college can develop key coding skills. This is largely because, among these various robot kits, many are compatible with various programming languages. So, beginning in Pre-K, a child might use the Cubetto Robot in screen-free coding activities. Then, they might move on to the Bee-Bot or Blue-Bot for CS experiences that are slightly more complex. And, by the time they're in kindergarten or first grade, they have a legitimate foundation and they're ready to continue developing fluencies in coding, problem solving, and even computational thinking.
One reason robotics in education is so effective is due to various advances in robotics equipment for schools. Beyond introducing the absolute basics of coding early on (and without a screen), students can then progress to one of the most basic forms of coding, which you might know as Blockly. So many robotics tools incorporate the Blockly coding language along with their corresponding programming environment. In fact, the Ozobot Evo, Root Robot, Edison Robot, and Dash Robot are among the most popular elementary robotics tools. These help children build on coding and technology knowledge as they prepare for the next step—text programming. In text coding, they can use tools like the databot 2.0, NAO Robot, and most of the others we've mentioned. And, through these experiences, they can develop STEM skills in a tangible way while using robotics tools to do so.
The EdSketch add-on for the Edison Robot is a low-tech STEAM accessory that allows students to program Edison to draw or write. Like the EdCreate Packs, the EdSketch Kit is a super engaging and beneficial expansion kit that helps you scale up any Edison Robot lesson. Easily add an artistic component to coding or illustrate a concept related to the
A large percentage of parents and K–12 teachers are aware that computer science and STEM education can impact children starting at a very young age. They may not, however, have all the key information when it comes to how to facilitate these learning experiences. From kindergarten up through high school, these robotics tools help kids progressively develop CS skills.
When students are ready to transition from block to text coding languages with micro:bit, MicroPython has helpful hints and troubleshooting tips to guide them. Use the References and API to find out everything micro:bit can do, then use the Error Highlighter to fix mistakes. Finally, find out how well the code works using one of two micro:bit simulators.
The Ozobot simulator is accessible online through any modern browser. Whether they have an Ozobot robot with them or not, students can use the simulator to create and run programs. Especially with learning taking place in many different environments, this tool helps level the playing field and provides students with an accessible way to develop CS skills.
Welcome to Eduporium’s Tips & Tricks blog! In this bi-weekly blog series, we are highlighting some of the best practices for using some of our most popular EdTech tools in the classroom. If you’ve been searching for a straightforward guide on how to best care for EdTech, this blog is the one for you. In today’s post, we will cover
When it comes to elementary coding experiences, Ozobot Evo projects, in particular, help educators facilitate STEAM learning that’s simple. Teachers can break up an Evo Classroom kit and distribute the components for kids to share in any educational setting. Plus, with the Ozobot Classroom LMS, assigning bots, tracking student progress, and accessing lessons is easy.
Coding with the Bee-Bot Emulator works just like programming your actual Bee-Bot Robot but is completely separate from the main Bee-Bot app. The digital platform even displays the directional buttons in the same ways and plays the same sounds to help create familiarity and continuity for children. Plus, the emulator is accessible online without downloads or installations.
The pi-top [4] empowers students to design, program, and create within the pi-top Further LMS platform. It helps them focus on exploring key physical computing concepts with a sprinkle of project-based learning along the way. And the new CS & Robotics Packs are perfect for building and coding in deeper detail, with interdisciplinary lessons for all grade levels.
Each of the UBTECH UKITS comes with its own curriculum. By following detailed project guides displayed in 3D on the UKIT app, kids can explore STEM topics in a hands-on way. Plus, in the lessons, educators can cover everything from force and motion to earth science and natural disasters with hands-on building and collaboration. Check out the new AI kits
There are so many classroom robots that teachers could access and share with students—even those in the elementary grades. Whether they’ve tried coding in kindergarten or they’re just getting started, these are some of the top elementary robotics kits to consider for your classroom. From the Dash Robot to the Finch 2.0 and the Marty V2, here’s why we like