Coding has become much more prevalent and accessible throughout K–12 education—helping to make it less scary for a lot of students and teachers. Though it has endless applications in today’s professions, learning to code has also probably never been quite as simple. Thanks largely to classroom robots, adults, teens, and children can learn new coding skills every day.
Educational leaders can leverage esports to help create lots of worthwhile experiences for students, including on both the social and academic sides of things. Since it’s now a varsity sport in many high schools, students can combine their interests and skills in team-centered competitions, find their place in school communities, and maybe even earn a college scholarship.
With AI tools like ChatGPT expanding in popularity, many teachers are now worried about their potential use as a plagiarism tool. One educator who is keeping an eye on that very issue is Daniel Sabol, a teacher and a librarian who’s passionate about teaching all students to properly use and cite their sources. Here’s his tips for detecting plagiarism with
Summarized as “a growth-oriented perspective through which individuals promote flexibility, creativity, innovation, and renewal,” the entrepreneurial mindset means believing in the possibility of improvement. While research continues to show benefits associated with this kind of learning, more and more educators are implementing it. But, what exactly does this mean?
Just as they would participate in traditional school sports, like football and basketball, establishing school esports programs has become much more common with students even leading the charges in many cases. Similar to receiving athletic scholarships to play sports in college, students can now also do the same with esports—just one of the benefits it provides.
So much goes into creating a school esports program, especially if you are trying to quickly start competing against other teams. If you’re interested in jumping in to interscholastic gaming competitions as opposed to students just playing with their classmates, the High School Esports League serves as a great resource for athletic directors, tech directors, and even coaches.
The esports industry, beyond the high school and college levels, has been popularized via a number of different outlets. One of those is certainly live streaming top matches on platforms like YouTube or Twitch. And, while this excitement may seem unnecessary to casual observers, there are actually millions of people who follow these gamers, including the next generation.
While we don’t want to place too much pressure on any educators starting new STEM programs, there are some key suggestions we can provide. The first of those is to decide on and define the direction of the STEM program, including its identity, purposes, and objectives, which often means that the learning experiences should reflect real-world problem solving.
Equipping students with the job skills for the future is a challenge because we don’t necessarily know what life in the future workforce will be like. We can make an educated guess though and, with added assistance from our partners at UBTECH Education, we’re exploring some of the most relevant skills and how UBTECH’s STEM products can help students acquire
For those we select, we create a feature on their project, background, and hopes for enhancing STEAM experiences for students as well as providing new EdTech tools for their classroom. Plus, educators can choose from the hundreds of fun STEM supplies on our store once they’re selected—mixing and matching however they please to meet the $500 target.