Education

creating innovative education opportunities for students

  1. Rising Resources | The Quizlet Live Assessment Game

    Rising Resources | The Quizlet Live Assessment Game
    Quizlet Live is a collaborative classroom game that your students can play together from their own devices. They could use it in the same classrooms or when studying from home—perfect for accommodating review efforts at all different times. To get started with Quizlet Live, teachers can just create a Quizlet account and they’ll get a Quizlet Live code to share
  2. Eduporium Weekly | Figuring Out The Achievement Gap

    Eduporium Weekly | Figuring Out The Achievement Gap
    When we talk about achievement gaps in education, we’re usually referring to measurable variance in achievements among students from different but often inherent groups. These include gaps in grades, attendance, and even soft skills development, and how not having truly equitable opportunities is affecting them. Moving forward, preventing and shrinking said gaps is key.
  3. Rising Resources | Using Do Ink For Classroom Green Screens

    Rising Resources | Using Do Ink For Classroom Green Screens
    After it launched, it did not take long for the Do Ink app to generate interest among creative teenagers, who loved using it for creating all sorts of digital artwork. From there, it permeated the education space when many of them introduced it to their teachers. The rest is history as these Do Ink animation and drawing apps quickly grew
  4. Guest Blog: Writing & Plagiarism With ChatGPT

    Guest Blog: Writing & Plagiarism With ChatGPT
    With AI tools like ChatGPT expanding in popularity, many teachers are now worried about their potential use as a plagiarism tool. One educator who is keeping an eye on that very issue is Daniel Sabol, a teacher and a librarian who’s passionate about teaching all students to properly use and cite their sources. Here’s his tips for detecting plagiarism with
  5. Eduporium Weekly | Scaffolding Instruction In STEM And Beyond

    Eduporium Weekly | Scaffolding Instruction In STEM And Beyond
    Helping students learn through both independent and guided experiences can enable them to view their education differently. When we use the term ‘scaffolding,’ we’re typically referring to any targeted teaching and learning approaches that gradually evolve and ultimately empower students to lead their own learning, which is very relevant in hands-on STEM experiences.
  6. Teacher Talk | 5th Grade Science And Math With Lisa Blais

    Teacher Talk | 5th Grade Science And Math With Lisa Blais
    We’re kicking off our new Teacher Talk blog series by sharing this interview with Lisa Blais, a fifth grade science and math teacher in the Boston Public School system. Lisa has plenty of awesome insights on the accessibility of STEAM education, how she enhances activities she uses in her classroom, and how learning in the science subjects can help kids
  7. Gimkit: A Classroom Review Tool With A Game Show Format

    Gimkit: A Classroom Review Tool With A Game Show Format
    Gimkit is an online learning game and review tool that requires students to collaborate in order for them to succeed. With key background knowledge from classroom lessons on the topics they’ll explore, children can progress through these game show-style review experiences while honing some key teamwork and strategizing skills. Read on to learn more about it.
  8. Makerspaces And Mental Health For Students

    Makerspaces And Mental Health For Students
    More than ever before, we’re understanding how makerspace experiences help provide students with emotional benefits in addition to vital academic ones. If today’s students are having any variety of academic, emotional, or any other personal problems, for example, putting them aside and making something is a great way to help them shift their focus and reduce stress.
  9. STEAM Activities For Students With Different Learning Styles

    STEAM Activities For Students With Different Learning Styles
    Today’s four most common learning styles include visual learning, auditory learning, kinesthetic learning, and, finally, reading and writing. Almost all of our students fall into one of these categories and, as you may guess, since it combines hands-on exploring with solving problems, kinesthetic learning is the one that’s most often associated with hands-on STEM education.
  10. Eduporium Weekly | The Factors Driving STEM Education Today

    Eduporium Weekly | The Factors Driving STEM Education Today
    So many factors go into how education leaders ensure students are ready for the real world and, often, it involves STEM. Factors like technology, the economy, emerging careers, and the state of the workforce each continue to affect how teachers introduce students to STEM. And, as of now, there isn’t much indication that the elements fueling STEM education will slow.

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