Educational technology has, of course, completely transformed how today's K-12 students learn. From basic 3D printers and virtual reality systems to simple coding robots and screen-free building tools, countless numbers of educators have been able to affect education for the better and help children develop transferrable skills for the real world. Since EdTech now covers so many areas, however, there often remains a lot for teachers to learn about and explore. Not every technology tool will impact your students in the same ways, nor will they enhance every single lesson. It's more about finding the right solutions for the right situations and building high-quality instruction from there. In this section, we cover everything from specific classroom STEM kits to insights on integrating EdTech tools in teaching. And, we'll continue adding new resources with thoughts on the many branches of the EdTech tree.
EdTech resources are constantly impacting student development and redefining how educators can engage them. Besides those hands-on technologies, digital tools and platforms also play a huge role in learning. From coding or artificial intelligence to social-emotional learning, the instant availability of EdTech resources generates many revolutionary opportunities all throughout the world of K-12 and higher education. When it comes down to it, however, equitable access to technology can be a complete game changer. With these opportunities, students can build the hard and soft skills to navigate our increasingly complex world. And, no matter how complex or simplistic EdTech activities are, they can help catalyze that development. We encourage you to browse the content below and reach out to our team with any questions.
At first, we were very hesitant to continue with promoting classroom packs since they contain a lot of moving parts and promote learning that involves children all touching those same components. Over time, however, various manufacturers have actually created home learning versions and that idea of classroom packs in remote or hybrid learning is no longer as daunting.
We’re excited to sponsor one of the sessions, led by our friend, Jasmine Saab, on Thursday, Oct. 15! Jasmine will be discussing coding in middle school with the Cue and a “DASH” of distance learning and we’ll provide a Wonder Workshop kit to one lucky attendee! The session is for teachers, STEAM specialists, and anyone looking to innovate in distance
This month, we’ve heard from Jeremy Osborne, who’s the Innovative Learning Coordinator for the Berkeley County School District. With a background as an elementary STEM teacher, Jeremy knows all about the kinds of hands-on learning experiences kids want and need and he’s now very much involved in ensuring all students have access to those.
A tool built to amplify both student productivity and retention, ideamapper essentially serves as a visual mind mapping tool by combining the practice of mind mapping with word processing. It’s designed to help your students establish visual connections among all the most crucial curricular concepts and pieces of information they need to know in all areas of the curriculum.
This month, Jim shares his thoughts and experiences with teaching PE remotely and, if not, no worries—you can learn about his creativity in this post as well! Like almost everybody else, Jim had to adapt his teaching style to accommodate distance learning and he definitely found some success with what he tried. Keep reading to learn more about him!
With help from our vendor partners, we’ve been working hard to make sure educators know how to adapt the tech tools they consistently rely on in the classroom into a home learning solution. Each one is different, but the opportunities to include STEM experiences, like coding, engineering, and design, in distance learning are there.
In our latest Rising Resources post, we’re exploring the Edublogs platform, which is an online tool students can use for practicing some key real-world skills like writing, blogging, and written communication. Usually thought of as more of a soft skill, communication is nonetheless extremely important for students as they prepare to enter the workforce in the coming years.
In our newest Eduporium Featured Educator interview, we hear from April Leonard, who serves the students of the Mississippi Heights Elementary school in the Sauk Rapids-Rice School District. She’s done a lot with coding, including using the Dash and Dot and LEGO WeDo with goals of welcoming 1,000 students to a common makerspace in the future.
We’re big fans of the potential that comes with using VR and AR tools in all levels of education and, for this week’s Rising Resources blog, we’re going to try out the Google Tour Creator platform! It’s built to use with the Google Expeditions VR systems, which are among our best sellers, and it’s easy to see why kids love
For this week’s Rising Resources post, we took a deeper look at Hatch—an online platform that just about anybody can use to start building or fine tuning their programming skills. The Hatch platform helps make discovering coding concepts easy for kids as young as eight years old and includes various projects and challenges that help them progress.