What obstacles might students face in STEM education? For students with physical and mental disabilities, not every school is an inclusive place. But Strawbees and BirdBrain joined forces to remedy this. In this lesson, kids use Strawbees tools and Hummingbird Bit to design accessible playground equipment—making inclusivity a priority while practicing STEM skills.
Coding and arts education may not seem like they truly align all that much but, thanks specifically to the versatile Hummingbird Robot from BirdBrain, students can certainly combine them through impactful projects. Plus, with the fully capable Finch Robot 2.0, children in all K-12 grades can code and create with ease. And, there’s highly effective PD tools for teachers, too!
By combining the powerful brain of the micro:bit V2 with its flexible robotic core and modular parts, the Hummingbird Bit can help you lead classroom STEAM experiences that are one par with teaching using some of the more extravagant robots out there. The kits are actually real affordable, however, and offer a ton of versatility and value for kids throughout
If you haven’t seen the full broadcast or you want to revisit some of the key topics we covered in the presentation, the full replay is still available. Some of the highlights include how the BirdBrain materials align to standards and offer a low floor and high ceiling for STEM education. As for leveraging the robots in SEL, we also
The Finch 2.0 and its range of classroom-friendly features help teachers to create more accessible STEM experiences for students who might learn in different ways. There’s also a huge range of options for using the Finch 2.0 to introduce children to coding. Starting in kindergarten with FinchBlox and up through high school with Java, the Finch 2.0 helps provide lots
This flexible robotics system is certainly intuitive for students of all different ages. It’s easy for kids to program in various STEM and computer science projects and it also unlocks tons of creative freedom in both makerspaces and other non-traditional classrooms. Plus, with its micro:bit compatibility, students can add interactive elements to any classroom STEAM project.
With the Hummingbird Bit STEAM kits from BirdBrain, students are able to combine robotics, programming, art and design, and the micro:bit into one valuable learning experience. With the micro:bit board powering their robot builds, elementary and middle school students can get super creative with their design while coding and inventing in the classroom or after school.
The Finch Robot 2.0 is a tremendously versatile classroom coding solution and enables educators to lead STEAM lessons using various platforms and add-ons. With its six unique modes of programming and processing power from the micro:bit V2, the Finch 2.0 makes a lovely K–12 coding option for computer science students! Read on for more important classroom hints.
One of the more highly anticipated educational technology releases within recent years, the Finch Robot 2.0 is now shipping! Much more robust and versatile than the original Finch Robot from BirdBrain Tech, this new Finch 2.0 is a viable coding and robotics solution for students across every K-12 grade and allows students of different ability levels to try coding in
Modeled directly after the original Finch Robot, this latest version provides teachers with a more robust option when introducing students to computer science and key STEAM concepts. It’s even viable in all levels of education from kindergarten to college and utilizes the micro:bit V2 for its processing power. Read on for more about the Finch 2.0 and its six coding