In the News & Updates section of our blog, you'll find updates on many of the latest STEM developments. These include happenings from the STEM and MakerEd worlds as well as important Eduporium announcements. This is where we'll share updates on product additions, announce the recipients of our monthly educational technology grant, pass on company news, highlight upcoming events, and discuss a whole lot more when it comes to cool topics in STEM education. Beyond our STEAM coverage, we also touch on various elements of 21st century learning. These include remote instruction, special education, social-emotional learning, and equity and diversity. If it's happening in the world of education, we're interested. And, we'll offer our analysis on what's affecting students, teachers, and administrators, attaching our genuine thoughts to keep you updated.
This is an area for us to keep a repository of recent happenings. Whether it's the release of a new type of technology, any additions to an EdTech product line, the arrival of new brands to our store, or some thoughts on the current state of education, there's a good chance you'll find it here. As time has gone on, we've participated in more STEAM and makerspace events. So, we've started to keep curated collections of those experiences. You can find them all throughout the News & Updates category. As Eduporium continues to expand and we get to participate in more STEM education projects with educators in some of the country's biggest school districts, we'll share those stories, too. We hope our collective accomplishments and partnerships with members of the K–12 community inspire others to innovate in new ways!
To be honest, it’s been quite a while since any one technology has had as much potential in the classroom as virtual reality is wielding right now. In fact, it has monumental potential in all sorts of avenues, like healthcare, military operations, and entertainment, but we’re really interested in its implications on education.
In the past, the Edison worked with Web-based software called EdWare and was designed for use on Chromebooks. Now, Microbric, its manufacturers, have released new programming software called EdBlocks, which allows kids to program Edison more enjoyably and effectively, including with LEGO compatibility.
Robotics kits are incredibly valuable for teaching students the skills they really need to know. They’re useful for shaping real problem solving skills, creativity, and, most importantly, coding. The best part? Students can use robotics tools in any grade—starting in Pre-K with super simple models and continuing through high school with the more complex tools.
Their top-notch designs, user-friendly integration, and expanding variety of STEM-based projects ensures that every student will remain engaged and learning while interactively doing something they enjoy! With these STEM kits from Fischertechnik, students get to follow the blueprints, design new devices, and build everyday tools, like hair dryers and windshield wipers!
Connectable toys, like LEGOS, can serve as building blocks for a lot more than engineering household castles and transformable structures. With its very legitimate place in STEM education, E-Blox has gone on to create the next generation of LEGO-based learning and are on track to disrupt STEM education with a line of tech kits that get kids working with their
With one quick sign-up, you could have the opportunity to win $100 worth of STEM, maker, and PBL tools to help revamp your classroom, library, or makerspace (or make it pop even more)! Our daily trivia contest is continuing all summer long with a new chance to win $100 to the Eduporium store every single night! Sign up to get
Coding is an extremely large topic in modern education and has enormous implications on the futures of today’s students. As the flood of coding toys, tools, and websites out there continue to expand, we chatted with Weston Hagan, Director at Let’s Start Coding, about connecting coding with more of today’s existing academic standards when building a new product.
Coding is too tough for kids. There’s nothing to simulate what it’s actually like. I’d rather have students learn the theory than the practice. These are some of the things that Bloxels, the video game building kit, helps put to rest. With this interactive tool, students as young as 7 can create their own video games using authentic construction.
VR can send students to new environments, to landmarks they’ve never seen before, and to sites they’d otherwise never be able to explore. And, that’s just what a basic viewer is capable of doing. Bring the incredible capabilities of the Oculus Rift VR Bundle into the conversation and it becomes a whole new ballgame.
It’s not every day we get to travel across the country. And, it’s certainly not every day that we get to take part in such an incredible event in an amazing city! That’s how we spent last week, though, exhibiting at our first ISTE conference and truly taking the Eduporium name and mission nationwide, which was an amazing experience.