In the News & Updates section of our blog, you'll find updates on many of the latest STEM developments. These include happenings from the STEM and MakerEd worlds as well as important Eduporium announcements. This is where we'll share updates on product additions, announce the recipients of our monthly educational technology grant, pass on company news, highlight upcoming events, and discuss a whole lot more when it comes to cool topics in STEM education. Beyond our STEAM coverage, we also touch on various elements of 21st century learning. These include remote instruction, special education, social-emotional learning, and equity and diversity. If it's happening in the world of education, we're interested. And, we'll offer our analysis on what's affecting students, teachers, and administrators, attaching our genuine thoughts to keep you updated.
This is an area for us to keep a repository of recent happenings. Whether it's the release of a new type of technology, any additions to an EdTech product line, the arrival of new brands to our store, or some thoughts on the current state of education, there's a good chance you'll find it here. As time has gone on, we've participated in more STEAM and makerspace events. So, we've started to keep curated collections of those experiences. You can find them all throughout the News & Updates category. As Eduporium continues to expand and we get to participate in more STEM education projects with educators in some of the country's biggest school districts, we'll share those stories, too. We hope our collective accomplishments and partnerships with members of the K–12 community inspire others to innovate in new ways!
Jil is committed to providing students with the resources and opportunities they would have access to in a traditional educational setting. She’s chosen to go about facilitating opportunities through the implementation of robotics tools. Jil sees this opportunity as a game changer for her students as she helps them discover hidden talents.
With a Class Connect subscription (that’s now included in bundle purchases), educators can access the brand-new Dash’s Neighborhood program. With this virtual coding environment, students can keep coding whether they’re learning in the classroom, at home, or a mixture of both this fall.
We’re happy to announce that we have awarded our final EdTech grant of 2020 to Mary Bonnetty, an elementary teacher from Honolulu, Hawaii! Mary teaches at the Queen Ka’ahumanu Elementary School and has made a huge impact on the STEM offerings her students get to experience whether learning in-person or remotely.
One of the more highly anticipated educational technology releases within recent years, the Finch Robot 2.0 is now shipping! Much more robust and versatile than the original Finch Robot from BirdBrain Tech, this new Finch 2.0 is a viable coding and robotics solution for students across every K-12 grade and allows students of different ability levels to try coding in
We have presented our November EdTech grant to Charnley DeMeritt, who is a STEM lab teacher at the Oakview Elementary School, which is located in Simpsonville, SC! Part of the Greenville School System, their STEAM lab has evolved into a place where all students can experiment, think critically, and develop both hard and soft skills from their initial failures.
Both STEAM tools combine various elements of engineering and coding in what they offer to students. These robots are buildable, too, which enables students to explore engineering as they work to figure out how to build the bots correctly. Once they’re built, children can work on programming them whether they’re at home or in the classroom.
We are pleased to announce we’ve awarded our tech grant for October to Josh Jennings, who’s a high school teacher in the Florence County School District 3! Josh helps head up their Panther CODE (Creating Opportunities for Developing Engineers) program after school, which was established to give some underrepresented students more exposure to STEM.
When it first showed up on the education scene a few years ago, the micro:bit became an instant favorite among STEAM teachers around the world thanks to its pocket-sized portability and simplicity when it came to teaching coding. Now the micro:bit V2 is ready to make its own impact on STEAM education.
From the development of our hybrid and remote offerings to exploration of new virtual coding platforms, we’ve learned a whole lot about how we can adapt STEAM learning in this new age. We now have one more offering to tell you about—a brand new Learning Everywhere kit that members of our team helped develop in a partnership with the pros
We can now offer the next best thing in the Google Expeditions’ AR/VR Classroom Kits! Designed to augment classroom instruction with high-end performance, the nine AR/VR kits help teachers guide students through all kinds of engaging lessons. They’re powered by the Magellan teacher tablet and include Homido viewers, student devices, and more.