In the News & Updates section of our blog, you'll find updates on many of the latest STEM developments. These include happenings from the STEM and MakerEd worlds as well as important Eduporium announcements. This is where we'll share updates on product additions, announce the recipients of our monthly educational technology grant, pass on company news, highlight upcoming events, and discuss a whole lot more when it comes to cool topics in STEM education. Beyond our STEAM coverage, we also touch on various elements of 21st century learning. These include remote instruction, special education, social-emotional learning, and equity and diversity. If it's happening in the world of education, we're interested. And, we'll offer our analysis on what's affecting students, teachers, and administrators, attaching our genuine thoughts to keep you updated.
This is an area for us to keep a repository of recent happenings. Whether it's the release of a new type of technology, any additions to an EdTech product line, the arrival of new brands to our store, or some thoughts on the current state of education, there's a good chance you'll find it here. As time has gone on, we've participated in more STEAM and makerspace events. So, we've started to keep curated collections of those experiences. You can find them all throughout the News & Updates category. As Eduporium continues to expand and we get to participate in more STEM education projects with educators in some of the country's biggest school districts, we'll share those stories, too. We hope our collective accomplishments and partnerships with members of the K–12 community inspire others to innovate in new ways!
For up to nine weeks this fall, Liz and other educators will be working with hundreds of different elementary students to introduce them to new STEM opportunities, projects, and interactive assignments. The end goal involves inspiring these kids to utilize their new insights as inspiration for potentially pursuing different STEM opportunities in various industries in the future.
Though each is effective with the proper student age groups, they do have a few large differences. Starting with each one’s coding options, the Cue is a bit more advanced and it is programmable in JavaScript. Conversely, the Dash Robot is perfect for CS introductions thanks to its connections to the Blockly language and its unique options for digital programming.
If you are excited but stressing just a little bit about your plans for including STEM instruction in the classroom this school year and, also potentially, on a district-wide scale, we’d encourage all to share any ideas with us. We are happy to set up a consultative call to help us better understand your STEM goals with an eye on
Karim’s a kindergarten teacher who’s committed to leading STEM learning opportunities for early education students in the core classroom. Realizing the importance and value of STEM in early education, he’ll also be leading a new afterschool program beginning this fall to help introduce children to EarlyEd coding while also aiming to reduce inequities in STEM access.
Cynthia will combine different STEAM and real–world elements using PBL, including having kids do research on organisms, underwater environments, the importance of ecosystems, and more. Besides initial research, kids will also read nonfiction books, explore the geography in this environment, and collectively design an oceanic ecosystem mural to cap things off.
Erika’s helped out launching school-wide aerospace and drone technology initiatives to help expose all students to various career opportunities. She’s been working toward securing some new STEAM supplies while designing new curricula for enabling students to develop key skills as it relates to the evolution of technology in the aerospace industry, so we’re helping out!
The Google Arts & Culture app was the frontrunner for Google Expeditions replacements when it was first announced this app would be discontinued. It definitely was one option but these other app-based alternatives provide students with different experiences and instructors can use them either as a basis for classroom VR lessons or to supplement other STEAM activities.
Working with students at Riverside Elementary East, Jennifer has played a key role in starting a school STEAM program that is set to enter its second year. She has helped children in many traditionally underserved categories by committing to increasing equity in STEM learning and inspiring children from all backgrounds to explore STEM opportunities.
The class packs on our store—available for many top STEAM items across disciplines—come with everything teachers need, and they fit into different instructional formats. The components often include your main product—it is often around 6-30 units depending on the size of the bundle. Then, there are various accessories, like chargers, project guides, and teacher content.
Detailed planning and commitment are both essential in managing student learning loss as educators work to understand the pandemic’s impact. Not only are tons of students experiencing new, academic-related gaps, others still need a whole lot of social-emotional support. And, it’s our belief that in returning to social-emotional norms, we can truly help kids academically.