Our Eduporium Experiment series is one of our longest running blogs. Whenever we add new STEAM solutions to our store, we try it out so we can learn all about it. Over the years, we've covered dozens of top STEAM teaching tools, offering our first-hand insights and tidbits for educators. We believe this content gives K–12 teachers valuable information when it comes to using various STEAM solutions with their students. Our team analyzes products from different points of view and even considers implementation strategies in different educational environments. Whether it's most useful in the makerspace, library, or in the general classroom, we're happy to continue providing these helpful guides. You'll even find classroom-ready STEAM projects to try with your students. Browse through the posts or use the search bar on the left to find exactly what you're looking for.
In each 'experiment,' we provide key background information on the STEAM tool being featured. From there, we explore an actual project. This allows us to discover subtle tricks and hints that are extremely helpful for educators to know. Whether it's a coding tool, educational robotics solution, or even an engineering kit, we do our best to cover everything educators are investigating. As the Eduporium Experiment series has expanded, we've come a pretty long way. Now, you can find dozens of helpful articles that may include step-by-step project guides, troubleshooting suggestions, and even our thoughts on what makes each STEAM tool worthwhile for 21st century students. Find our insights on integrating STEM tools like the Bee–Bot, Finch 2.0, Ozobot Evo, micro:bit V2, and so many more!
When paired with the BOLT, writing code in the Sphero Edu app proved easy thanks to the step-by-step tutorials and detailed videos of the process. The coding levels offer a progressive experience, allowing students with varying programming experience to experiment, get creative, and learn new STEM skills with BOLT!
Our friends from the Ozobot team released their highly anticipated Ozobot Classroom learning management system in the last month, providing some new and helpful options for teaching coding with the Ozobot Evo. With this free, web-based platform, any educators with two or more Evo Robots can gain real-time insights that are as exciting to discover as they are valuable.
The RVR is the first Sphero robot that can drive over practically any surface and be programmed and customized to inspire creativity in students. It’s outfitted with an expansion port and on-board power supply that allows students to build onto their robot with littleBits or other third-party hardware, like the micro:bit or Raspberry Pi.
The Ozobot Evo offers one of the best introductions for young students to learn the foundations of coding without the need for a screen and can help them build towards learning other programming concepts by first mastering block coding. Read on to see how their class packs make it even better.
Google Expeditions has become a technology staple in many schools due to its ability to transport students to another location without them ever stepping foot outside the classroom. Students can become immersed on a guided tour through multiple locations or historic events, like The French Revolution and a lot more!
The pi-top [3] laptop helps teachers create some exciting opportunities for kids to not only engineer their own modular laptop but to invent, code, and create an endless number of projects, too. We decided to put together our laptop and produce a light and sound show. And, as we can attest, even if kids are new to coding, the instructions
We’re continually thankful and excited about our relationship with Bare Conductive. Although we’re from different continents, we love what their products enable for creative education. At the heart of their educational offerings, which are perfect for makerspaces, is their conductive paint. Yes, you read that correctly.
The Sphero Mini, which was previously available with a hard shell, has been remixed to provide a more transparent learning experience—literally. Keep reading to learn more about the new model and how it can be used in the classroom! Keep reading to learn more about teaching coding with the latest Mini model in elementary classrooms.
Plug-and-play accessibility is a pretty common buzzword-like term around the EdTech world. While leaders of almost every company claim to provide solutions that are easy to use right out of the box, not all of them deliver in the ways that the Robo Wunderkind system does. And, that mission starts with an age-appropriate introduction to robotics and STEM in preschool.
The littleBits team recently released four expansion packs—two for the Code Kit and two for the STEAM Student Set. And, for this week’s Eduporium Experiment, we’re getting into the Code Kit Expansion Packs, the additional components they include, and the bonus projects students can make!