Search results for 'additional'

  1. Eduporium Experiment | Marty The Robot V2

    Eduporium Experiment | Marty The Robot V2
    The Marty V2 is ideal for students in Grades K-8 since they can easily build their bots themselves. This helps teachers incorporate in-class engineering experiences as well as enabling children to better connect their heads and hands throughout that building process. Once it is built, students can then explore opportunities for different types of coding with this compact robot.
  2. Eduporium Weekly | Pros And Cons Of Esports In Schools

    Eduporium Weekly | Pros And Cons Of Esports In Schools
    Aside from the likely guarantee that both parents and administrators will be skeptical, there could be a handful of possible issues with starting a school esports program. Ultimately, however, there truly are a long list of positives associated with interscholastic esports, like students building career skills, becoming part of a community, and fostering new relationships with peers.
  3. Gimkit: A Classroom Review Tool With A Game Show Format

    Gimkit: A Classroom Review Tool With A Game Show Format
    Gimkit is an online learning game and review tool that requires students to collaborate in order for them to succeed. With key background knowledge from classroom lessons on the topics they’ll explore, children can progress through these game show-style review experiences while honing some key teamwork and strategizing skills. Read on to learn more about it.
  4. Eduporium Experiment | Trying MakerBot SKETCH Classroom

    Eduporium Experiment | Trying MakerBot SKETCH Classroom
    The MakerBot SKETCH Classroom solution comes with lots of 3D printing materials and curriculum resources that help teachers effectively integrate 3D printing lessons in their schools. Most notably, it includes two compact MakerBot SKETCH 3D printers, access to MakerBot’s CloudPrint platform, MakerBot certification licenses, and over 600 makerspace lesson plans.
  5. Tips & Tricks | The Ozobot Evo Robot

    Tips & Tricks | The Ozobot Evo Robot
    Students can program with their Evo in two unique ways: screen-free using color codes, markers, and paper or using the OzoBlockly environment on a device. Plus, for STEAM teachers, the Ozobot Classroom LMS offers them an incredibly smooth instructional experience and it’s super helpful when it comes to tracking student progress and monitoring their assignments.
  6. STEM And SEL In Classrooms: Exploring The Relationship

    STEM And SEL In Classrooms: Exploring The Relationship
    Starting with teaching skills like creative problem solving, persistence, and collaboration, merging these two key elements of education can really help students learn to enjoy the productive struggles they’ll likely face in a tech-driven world. So, we’re exploring how teachers can combine SEL, EdTech, and the right attitudes to help kids become well-rounded problem solvers.
  7. Eduporium Weekly | Using Mixed Reality In Education

    Eduporium Weekly | Using Mixed Reality In Education
    Though technologies like mixed reality, VR, and AR may initially have been for entertainment or gaming, it didn’t take long to realize that they can also impact education—especially by helping today’s teachers more effectively engage and excite students. So, this week, let’s explore the different forms of immersive technology and how they can help enhance STEM learning.
  8. Using The EdSketch Pen Holder In Edison Robot Programming

    Using The EdSketch Pen Holder In Edison Robot Programming
    The EdSketch add-on for the Edison Robot is a low-tech STEAM accessory that allows students to program Edison to draw or write. Like the EdCreate Packs, the EdSketch Kit is a super engaging and beneficial expansion kit that helps you scale up any Edison Robot lesson. Easily add an artistic component to coding or illustrate a concept related to the
  9. Webinar: STEM, CTE, And Data Capture With The databot 2.0

    Webinar: STEM, CTE, And Data Capture With The databot 2.0
    Among other updates to the databot 2.0, it has a more powerful processor, a drag-and-drop coding platform, and some new links to machine learning. Robert gave a super informative overview of the databot 2.0 and we could definitely feel that excitement from the educators in attendance—many of whom immediately saw educational value in this data collection tool.
  10. Designing A School Makerspace: How We Can Help You Start

    Designing A School Makerspace: How We Can Help You Start
    Makerspaces really help educators create dynamic and real-world learning scenarios for students but they do not always have to include all the latest bells and whistles. So much planning sometimes goes into designing new school makerspaces from your budget considerations to your technology research and, if you’re looking to get started, our team is ready to help.

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