If you mostly focus on introducing elementary school students to MakerEd, it could potentially involve a much more simplistic start. Then, once they’re into middle school, children can start to create their own valuable MakerEd experiences. And, by the time they transition to high school and more fully grasp the essence of making, it’s up to them to impact their
Aside from the likely guarantee that both parents and administrators will be skeptical, there could be a handful of possible issues with starting a school esports program. Ultimately, however, there truly are a long list of positives associated with interscholastic esports, like students building career skills, becoming part of a community, and fostering new relationships with peers.
When it comes to crafting the perfect makerspace experiences, educators can try incorporating a wide variety of hands-on STEAM activities. To truly maximize student engagement and empower them all to feel like authentic problem solvers, however, 3D printing is an awesome option and these are some of the best educational 3D printers for K–12 school STEM programs.
For educators, especially those who may be new to technology and STEM in general, the Makey Makey is an excellent starting point for your lessons. Besides immediately recognizing its catchy name, the Makey Makey is an extremely appealing teaching tool that boosts engagement and maximizes instruction. What does it help you teach? Just about anything you want.
Even with STEM tools and active learning, students oftentimes fail to feel fulfilled. With career and technical education, however, they’re able to gain skills in areas that can truly help them. CTE is proven to increase positive career outcomes, prepare students for college, and even improve success in other academic areas—not just STEM.
Here are the most sought-after STEAM tools of the year—tools that helped the Eduporium family teach everything from magical makerspace moments to amazing coding creations. The Ozobot and Bee-Bot helped to foster CS skills, while Glowforge’s laser printers enlivened makerspaces, Expeditions 2.0 put kids right in the action, and the micro:bit V2 made learning flexible.
Within the Blue–Bot app, there are two different modes: explore mode and challenge mode. Using either mode, kids can access the same directional buttons they’ve used with the Bee–Bot along with a few new features, like 45-degree turns and digital capabilities. Read on to learn how this slightly more advanced early elementary robotics tool can impact STEM learning.
The EdSketch add-on for the Edison Robot is a low-tech STEAM accessory that allows students to program Edison to draw or write. Like the EdCreate Packs, the EdSketch Kit is a super engaging and beneficial expansion kit that helps you scale up any Edison Robot lesson. Easily add an artistic component to coding or illustrate a concept related to the
It’s Women’s History Month, and to celebrate, we’ll be highlighting some of the most significant historical accomplishments female STEM leaders have made. Recognizing the contributions of these women is an inspiration both to educators and future women in STEM. Read on for details on how these women gave us Wi-Fi, programming, chemotherapy, OLEDs, and more.
In the United States, 34.6% of high school students participate in sports. Incorporating sports into your classroom STEM learning can boost retention and engagement. Try STEM Sports kits to show kids the science behind their favorite sports and inspire them to pursue real-world applications of STEM. Check out these turnkey, standards-aligned curricula in this blog.