Students and makers can utilize both of the Glowforge 3D laser printers for creating three-dimensional objects out of existing digital designs. They can download or create their own design and the laser will cut and engrave the design as a custom print every time. The printers are even compatible with Chromebooks, Macs, PCs, or tablets and include easy design features.
While it’s considered unique in the world of early education STEM learning, the Cubetto Robot is also fabulously effective. Students as young as three years old can use this device-free robot to start to understand core coding principles and begin developing new, useful logic and computational skills in preschool classrooms. Explore our tips and tricks for getting started!
Diversity efforts, in every area of education and the workforce, should open opportunities for everybody to elevate personal thoughts, talents, opinions, and experiences. As we keep striving to overcome a lack of diversity in the STEM community, it’s crucial across all industries and we believe everyone should be open to discovering new points of view and potential solutions.
Many children love to have STEM experiences in their education and many teachers love creating those opportunities. They don’t typically just fall into place, however, and, like all lesson plans, require careful design. In STEAM education, impactful lessons and activities are almost endless, which often makes it easier for teachers to find or create something that’s relevant.
Students can use the Root rt0 without any prior coding experience or prior experience using their standard Root model. The rt0 is compatible with the iRobot Coding app, which students can access on iOS or Android devices as well as others. There’s also the online iRobot Code platform, which kids can use to practice programming without a physical robot.
Sometimes, teaching kids about coding can get complicated. Even with all of these excellent coding solutions that are available for K-12 teachers and their students, it can sometimes feel challenging to pinpoint how exactly to start. So, in this post, we’re exploring the SpriteBox Coding platform, a CS app that educators can use to introduce coding in early elementary school.
Inventiveness, if you ask us, is something that goes hand in hand with 21st century problem solving and creativity, but, despite how it could potentially really help enable instructors to challenge student creativity, it is oftentimes overlooked. Luckily, inventiveness is key in STEM education and one of the key soft skills students can work on as soon as they enter
Since they are so group-oriented, project-based learning experiences truly help students develop more than academic skills. They often learn to build up connections with their classmates, their communities, their teachers, or their work. And, this also helps kids learn to take greater pride in what they are doing, knowing they can positively impact others’ lives and their own.
Joining us in the broadcast from the Terrapin team were Bill Glass and Luis Noreiga, who led some insightful demos for attendees. If you have thought about using the Bee-Bot, Blue-Bot, or Tuff-Bot in your STEM teaching, we definitely recommend checking out the replay! You can learn all about the Terrapin robots, accessories, and their unique online coding emulators.
We all know that today’s children have grown up using technology and that too many of these young kids log countless hours of simply playing games or streaming video content on their devices. Some say this is stunting their development while others say the stimulation is beneficial. Though there is truth to each, the education-focused content is most valuable in