As we close the book on 2018 and look forward to 2019, we’re extremely thankful for the community of educators we continue to build. Whether it’s by appearing at educational conferences or events or through our social media initiatives, we’re proud of the community of educators you’ve helped us build!
Virtual reality is coming. And, it’s coming quicker than most of us realize. Even in education, virtual reality is finding its way into the classroom and offering students the chance to explore learning with a technology that’s unlike anything else. With its immersive capabilities and incredibly vivid graphics, VR is poised to disrupt education.
A large percentage of parents and K–12 teachers are aware that computer science and STEM education can impact children starting at a very young age. They may not, however, have all the key information when it comes to how to facilitate these learning experiences. From kindergarten up through high school, these robotics tools help kids progressively develop CS skills.
To create environments and experiences that are conducive to helping kids build design thinking skills, there are a few key areas that educators should focus on. Since a K–12 makerspace, for example, is a notably open-ended environment, combining play-based exploration with design thinking could be effective, especially when compared to traditional instruction.
When students are ready to transition from block to text coding languages with micro:bit, MicroPython has helpful hints and troubleshooting tips to guide them. Use the References and API to find out everything micro:bit can do, then use the Error Highlighter to fix mistakes. Finally, find out how well the code works using one of two micro:bit simulators.
One of the best things about school makerspaces is that so many different events can foster productive learning experiences. Since maker learning is so closely connected to 21st century development, MakerEd activities and exploration remain popular with both students and teachers. So, if you are looking to start a makerspace in your school, what are key things to know?
The Aerial Drone Competition is one of the most popular educational drone events in America and the CoDrone EDU is one of few drones approved for the competitions. In this blog, we’ll explain how to register teams for drone events, why the CoDrone EDU is well-suited for competition requirements, and how to be successful in each of the four piloting
The NAO is the most powerful and capable humanoid robot for education. But its latest version the V6, has two editions: Standard and AI. Which one is right for your classroom? Whether you prefer a Standard NAO with many coding options or an AI-enabled NAO with chatbot integration and the new Presentation Mode, this robot will enrich any classroom.
The Ozobot simulator is accessible online through any modern browser. Whether they have an Ozobot robot with them or not, students can use the simulator to create and run programs. Especially with learning taking place in many different environments, this tool helps level the playing field and provides students with an accessible way to develop CS skills.
These days, not only can instructors utilize robotics tools to teach students coding and computational thinking skills, a lot of them have an engineering element within them as well. We think it’s great that educators and children can combine these two key areas of STEM by first building their robot (like any of these five prime examples) and then programming