Designed to do more than simply immerse them in vivid content, Panoform VR empowers children to become creators and even own how they design and view new-age media. Though it may seem complex and technical, it is actually very accessible—even for beginners who want to explore creating in VR and any students who enjoy learning with this unique medium.
Perhaps for the best, there’s no blueprint for creating a school makerspace but there are some strategies teachers could employ that might help to set theirs apart. Whether your makerspaces are big, tiny, stationary, mobile, or full of high- or low-tech tools, here are some of the coolest characteristics that the best makerspaces share—both physical features and attitudes.
STEM education is obviously a major piece of 21st century instruction and we know how important these experiences are for students. Many of those hard and soft skills they learn throughout elementary, middle, and into high school often help them better transition into a future career. Plus, for more and more of them, that career might be very closely related
Although it’s a more advanced robotics tool, the Create 3 is certainly viable for any classroom. The biggest differentiator between the Create 3 and the Root Robots comes with its programming functionalities, which are almost entirely centered on text-based programming in Python but teachers could also, however, use it to introduce students to the world of ROS 2.
Besides creating their own virtual reality content, students can also use the CoSpaces Edu app to explore coding. Within this online platform, they can access this Blockly editor for drag-and-drop programming practice. Called CoBlocks, this visual language is simple for beginners and, as children get better at creating programs, they can move on to script-based languages.
Project-based learning, as you might know, is a quite effective approach to instruction that’s often tied to increased community involvement and active collaboration among students. So, we’re exploring what may help teachers get PBL right, tips for implementing successful projects, and ideas for how to best leverage EdTech tools to generate ideal results.
As learning initiatives evolve and adapt to better serve students in the 21st century or, in recent years, better allow for productive learning experiences from anywhere, rest assured we’re always doing our best to gauge how we can help. We’ve even created a bunch of useful content for school leaders, classroom teachers, librarians, and various education professionals.
Although the pandemic caused setbacks in SEL and communication skills, students are often using EdTech to revitalize some of that lost learning. By working as teams to build a circuit or practicing conversations with robots, students foster communication skills that can prepare them for their future. And, they can even communicate in alternative ways through art or music.
In schools, AR tools help foster unique and strong learning experiences for students of all ages. In fact, its versatility offers teachers so much potential solely in terms of amplifying engagement. Plus, the variety of avenues they have for using augmented reality help make it viable in almost any subject, offering the chance to educate students in new and affordable
If you mostly focus on introducing elementary school students to MakerEd, it could potentially involve a much more simplistic start. Then, once they’re into middle school, children can start to create their own valuable MakerEd experiences. And, by the time they transition to high school and more fully grasp the essence of making, it’s up to them to impact their