With one quick sign-up, you could have the opportunity to win $100 worth of STEM, maker, and PBL tools to help revamp your classroom, library, or makerspace (or make it pop even more)! Our daily trivia contest is continuing all summer long with a new chance to win $100 to the Eduporium store every single night! Sign up to get
Coding is an extremely large topic in modern education and has enormous implications on the futures of today’s students. As the flood of coding toys, tools, and websites out there continue to expand, we chatted with Weston Hagan, Director at Let’s Start Coding, about connecting coding with more of today’s existing academic standards when building a new product.
It can be overwhelming when trying to find a technologies that are affordable, have longevity, and an easy learning curve. It’s not even that there are not enough like this out there. It’s that there are now too many. We’ve got you covered with five affordable EdTech tools to take into your classroom to start the new school year.
Coding is too tough for kids. There’s nothing to simulate what it’s actually like. I’d rather have students learn the theory than the practice. These are some of the things that Bloxels, the video game building kit, helps put to rest. With this interactive tool, students as young as 7 can create their own video games using authentic construction.
The Kano team now has a bundled kit complete with a screen and we put that to the test in our office for this edition of the Eduporium Experiment. Just following the instructions was enough because the included illustrations are very clear and easy to follow. I didn’t have to Google anything or spend any extra time pulling up YouTube
The fact is that not all students learn in the same ways. Some are visual learners. Others need to hear things multiple times before it sticks. And, still others require a hands-on component so they can learn by doing. There is no wrong way when it comes to students’ learning style preferences and 21st century teachers have taken notice of
VR can send students to new environments, to landmarks they’ve never seen before, and to sites they’d otherwise never be able to explore. And, that’s just what a basic viewer is capable of doing. Bring the incredible capabilities of the Oculus Rift VR Bundle into the conversation and it becomes a whole new ballgame.
In 21st century education, much has been made about game-baed learning and its place in the classroom. Some educators and learning experts have questioned its legitimacy as a teaching approach while others have embraced it and used it effectively. Now, students also have the opportunity to create their own games!
It’s incredibly discouraging, but, for one reason or another, women have not always had the same opportunities when it comes to STEM careers as men. To provide girls with the opportunities they deserve, educators have to get them interested from the onset. Whether it’s during the school day or during the summer, girls need more opportunities.
It’s not every day we get to travel across the country. And, it’s certainly not every day that we get to take part in such an incredible event in an amazing city! That’s how we spent last week, though, exhibiting at our first ISTE conference and truly taking the Eduporium name and mission nationwide, which was an amazing experience.