Eduporium Blog

  1. Eduporium Weekly | Scaling Your Afterschool STEM Programs

    Eduporium Weekly | Scaling Your Afterschool STEM Programs
    Education in 21st century schools, especially when educational technology plays a role, is very much aligned with progress, growth, and the scaling of programs. Now that the summer is here, it seems appropriate to talk about some of the programs that students take part in outside of their structured school activities, including various afterschool programs and fun clubs.
  2. Rising Resources | The Immersive Reader Tool From Microsoft

    Rising Resources | The Immersive Reader Tool From Microsoft
    Since Microsoft is, of course, one of the worldwide leaders in cutting-edge technology, it should come as no surprise that they also have technologies designed for younger children to use in the classroom. Near the top of that list is this Immersive Reader tool, which helps make written, digital content more accessible for all kids and simultaneously boosts their grasp
  3. Tips & Tricks | The MakeDo STEM And Construction Kits

    Tips & Tricks | The MakeDo STEM And Construction Kits
    The simplistic MakeDo construction system is loved by many and it serves as a super valuable STEAM tool in and out of the classroom. It’s essentially a collection of replica construction tools, like screws, screwdrivers, and the saw, that kids can use for building with cardboard. They’re totally reusable, too, which helps kids learn the importance of repurposing and upcycling.
  4. Rising Resources | The Narrator AR Handwriting App

    Rising Resources | The Narrator AR Handwriting App
    Students could use the Narrator AR app on tablets and mobile phones and it is available on both the iOS app store and Google Play store. Drawing on the immersive power of AR, this platform helps teachers to create a unique and engaging experience as kids will see the words, letters, and sentences literally jump off the screen and start
  5. Coding With The micro:bit And MakeCode Platform

    Coding With The micro:bit And MakeCode Platform
    When exploring the wide scope of ready-made micro:bit projects, kids can incorporate its assorted built-in features, like the microphone or a speaker, while developing valuable programming and computer science skills using the MakeCode editor. Speaking of the graphical MakeCode platform, if the environment is new to you, it works with plenty of other STEAM tools, too.
  6. Eduporium Weekly | Trying Out A Gradeless Classroom

    Eduporium Weekly | Trying Out A Gradeless Classroom
    Every student receives grades and uses them to determine if they did well enough on an assignment, for the quarter, or to move on to the next grade. Of course, this can also create some pressure on students and sometimes lead to shortcomings in their performance. Plus, a letter grade isn’t always indicative of whether or not a student has
  7. BirdBrain's Robots, Kits, And PD Offer Serious STEAM Potential

    BirdBrain's Robots, Kits, And PD Offer Serious STEAM Potential
    Coding and arts education may not seem like they truly align all that much but, thanks specifically to the versatile Hummingbird Robot from BirdBrain, students can certainly combine them through impactful projects. Plus, with the fully capable Finch Robot 2.0, children in all K-12 grades can code and create with ease. And, there’s highly effective PD tools for teachers, too!
  8. Eduporium Weekly | Some Of The Logistics Of Self-Paced Learning

    Eduporium Weekly | Some Of The Logistics Of Self-Paced Learning
    Self-paced learning is a form of differentiated instruction that teachers can integrate into learning experiences. In self-paced learning, teachers can let their students decide how many lessons they need and how much practice constitutes them mastering something. There are also various instructional techniques you could use and many potentially positive outcomes for kids.
  9. Rising Resources | Mightier SEL For Regulating Emotions

    Rising Resources | Mightier SEL For Regulating Emotions
    Mightier is ideal for students who are between six and 12 years old since it helps them learn to identify why certain behaviors are harmful, how to best avoid them, and how to manage their feelings. Children can use Mightier in or out of the classroom and they typically start to show improvements with emotional behavior and managing reactions within
  10. Eduporium Weekly | Highlighting Child Inventors To Inspire More

    Eduporium Weekly | Highlighting Child Inventors To Inspire More
    It’s not just the seasoned scientists and computer programmers who might invent world-changing and progress-focused solutions. In fact, there’s also plenty of inventive kids and teens out there who have left their mark on the world with both big and small inventions, and some have even contributed to key inventions throughout history. So, let’s learn about a few of them.