Access the full replay of our webinar with the Strawbees team, including all the noteworthy nuggets we shared about the versatile Strawbees invention kits, STEAM learning, and SEL. You’ll also learn about using the Strawbees hardware and content in SEL lessons, providing building materials for each student, and navigating Strawbees Classroom to extend STEAM projects.
Kahoot! is an online review platform that helps teachers make learning fun, engaging, and shareable through games. It was created with the principles of social play and learning as a main goal by helping educators create and inspire inclusive environments in which students can collaborate with each other and get genuinely excited about learning. Read on to learn more!
Python is an open language that’s perfect for both first-time programmers and students who have experience, empowering them to broaden their CS knowledge and abilities. It’s completely text-based and often described as a general-purpose language that’s used primarily in web development, app generation, scientific computing, and in creating graphical interfaces.
To use the Bee–Bot See & Say model with a device, kids can download the Bee–Bot app from the app store. It’s available for iOS devices (iPhone and iPad) and Android devices, offering them the chance to bolster new coding skills while playing games. Most importantly, it creates a stepping stone to the next level of coding with the Bee–Bot
Just as they would participate in traditional school sports, like football and basketball, establishing school esports programs has become much more common with students even leading the charges in many cases. Similar to receiving athletic scholarships to play sports in college, students can now also do the same with esports—just one of the benefits it provides.
The Skoog 2.0 is a tactile device that students can utilize to create sounds and music based on how they touch the various sides of this cube-shaped structure. It’s soft and even somewhat squishy, mimicking the top side of a drum with its unique texture but the Skoog 2.0 helps K–12 music teachers create learning experiences that are equally fun
Ready to fly into STEAM classrooms as the next huge thing in educational drones, the RoboMaster TT packs a pretty big punch. Kids can program it in a variety of coding languages and it comes with additional tech features that help to make it valuable throughout middle, high school, and even up into higher education. So, let’s take a look
Throughout 2022, we’ve hosted an Eduporium webinar series and focused on some of the newer technologies we offer. In this series, we collaborated with a few of our manufacturer partners, who each certainly shared helpful insights on their classroom tech solutions. Head inside to learn more about four of our newer teacher tools for advancing STEM learning opportunities.
So much goes into creating a school esports program, especially if you are trying to quickly start competing against other teams. If you’re interested in jumping in to interscholastic gaming competitions as opposed to students just playing with their classmates, the High School Esports League serves as a great resource for athletic directors, tech directors, and even coaches.
Though modeled after the Google Expeditions system, the Expeditions 2.0 VR kits feature new technical and instructional upgrades as the RobotLAB team designed them based on the feedback from thousands of educators. Plus, among the 700 Expeditions 2.0 field trips, teachers can find relevant content that aligns with their lesson plans, which we’ll explore more inside.