Eduporium Blog

  1. Webinar: Catch Our RobotLAB VR Expeditions 2.0 Replay

    Webinar: Catch Our RobotLAB VR Expeditions 2.0 Replay
    In the webinar, we joined RobotLAB’s VP of Business Development, Cedric Vaudel, who guided the audience through a demo of using RobotLAB’s VR systems, content, and hardware. He began with explaining how their team utilized feedback from educators for designing this final product, including some very specific, education-focused upgrades. Watch the replay inside!
  2. 5 Things To Add To Your School Makerspace Supply List

    5 Things To Add To Your School Makerspace Supply List
    You might hear this a lot, but almost every school makerspace may feature unique learning and building materials. Because makerspaces are found all throughout the K–12 grades (and even college), an elementary makerspace will often look a whole lot different than one you’ll see in a high school. So, using the right supplies at the right times makes a significant
  3. Using Virtual Reality Systems In Education

    Using Virtual Reality Systems In Education
    AR and VR both unlock unique angles for learning that, along with effective integration, can enhance student learning experiences. They can also bring concepts to life with stunning visual displays and, once these physical and digital worlds intersect, students can gain context that supports instruction and even potentially reaches them on more of an emotional level.
  4. Student Mental Health And Their Screen Time

    Student Mental Health And Their Screen Time
    While other pandemic-induced issues, like inequity, isolation, relationships, and SEL have been crucial focal areas, the effects of too much screen time on their daily development have also caught up with many students. As we continue to hone in on student mental health concerns, it’s often important for parents and educators to keep digital wellbeing in focus for kids.
  5. Eduporium Experiment | Marty The Robot V2

    Eduporium Experiment | Marty The Robot V2
    The Marty V2 is ideal for students in Grades K-8 since they can easily build their bots themselves. This helps teachers incorporate in-class engineering experiences as well as enabling children to better connect their heads and hands throughout that building process. Once it is built, students can then explore opportunities for different types of coding with this compact robot.
  6. Eduporium Weekly | Pros And Cons Of Esports In Schools

    Eduporium Weekly | Pros And Cons Of Esports In Schools
    Aside from the likely guarantee that both parents and administrators will be skeptical, there could be a handful of possible issues with starting a school esports program. Ultimately, however, there truly are a long list of positives associated with interscholastic esports, like students building career skills, becoming part of a community, and fostering new relationships with peers.
  7. The Importance Of MakerEd And The Role Of School Librarians

    The Importance Of MakerEd And The Role Of School Librarians
    As the Maker Movement continues to influence early education, K–12, and even higher education, many times, it is school librarians who’ve helped to create these hands-on STEAM experiences. So, we’ve compiled this white paper with tips on leveraging library environments in designing unique and active lessons, measuring success in school makerspaces, and more.
  8. Celebrating Black History Month And Our Own Rick Fredkin

    Celebrating Black History Month And Our Own Rick Fredkin
    As Black History Month comes to a close, we are excited to be highlighting a group of our generation’s most remarkable African American women and men who’ve made impactful contributions and advancements in the STEM world. Plus, we’re celebrating one of our founders and CEO, Rick Fredkin, who’s led our growth into a leading EdTech provider and a certified MBE.
  9. Teacher Talk | 5th Grade Science And Math With Lisa Blais

    Teacher Talk | 5th Grade Science And Math With Lisa Blais
    We’re kicking off our new Teacher Talk blog series by sharing this interview with Lisa Blais, a fifth grade science and math teacher in the Boston Public School system. Lisa has plenty of awesome insights on the accessibility of STEAM education, how she enhances activities she uses in her classroom, and how learning in the science subjects can help kids
  10. Gimkit: A Classroom Review Tool With A Game Show Format

    Gimkit: A Classroom Review Tool With A Game Show Format
    Gimkit is an online learning game and review tool that requires students to collaborate in order for them to succeed. With key background knowledge from classroom lessons on the topics they’ll explore, children can progress through these game show-style review experiences while honing some key teamwork and strategizing skills. Read on to learn more about it.

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