Career readiness can mean any number of different things—especially as it pertains to today’s education landscape. As you know, students may move on to college, attend trade schools, or begin working right after completing high school. Thanks to career and technical education programs, however, many students can learn viable skills and quickly begin a relevant career.
Quizlet Live is a collaborative classroom game that your students can play together from their own devices. They could use it in the same classrooms or when studying from home—perfect for accommodating review efforts at all different times. To get started with Quizlet Live, teachers can just create a Quizlet account and they’ll get a Quizlet Live code to share
There are typically two primary options for younger kids (or older students) to get started with coding: either physical tools or digital tools. Most of our expertise involves the physical coding tools, including educational robotics kits, circuitry solutions, or even programmable drones. Especially following the remote learning era, however, there are also strictly virtual platforms.
If you are familiar with Wordle, the Oodle math game is very similar. Instead of guessing those 5-letter words without much context, however, kids have to build out an equation that’ll work with the answer they were given. So, if the answer to a puzzle is 41, they’d have to figure out all other elements to the equation in six
When educators can work to simultaneously engage their students’ heads, hearts, and hands in projects—something they could really accelerate with MakerEd tools—they often develop vital SEL skills more quickly while also preparing for future careers. So, what are these key social-emotional skills and what are some of the ways in which educators can teach them?
When we talk about achievement gaps in education, we’re usually referring to measurable variance in achievements among students from different but often inherent groups. These include gaps in grades, attendance, and even soft skills development, and how not having truly equitable opportunities is affecting them. Moving forward, preventing and shrinking said gaps is key.
What started simply as competitions among lifelong gamers has ballooned to this billion-dollar industry with professional video game players squaring off in tournaments around the world, students earning scholarships to play in college, and learning how to make money. Esports has even permeated high schools and it’s providing brand-new opportunities for development.
Students in Pre–K, kindergarten, and up to first or second grade could use the Bee-Bot screen-free or mix in digital coding once they’re ready for new challenges. It’s simple coding system features directional buttons, allowing younger children to explore programming right on their classroom floors as they experience age-appropriate STEAM adventures in early education.
If you mostly focus on introducing elementary school students to MakerEd, it could potentially involve a much more simplistic start. Then, once they’re into middle school, children can start to create their own valuable MakerEd experiences. And, by the time they transition to high school and more fully grasp the essence of making, it’s up to them to impact their
Similar in both appearance and functionality to the original Root Robot, the Root rt0 allows educators to deliver hands-on STEAM experiences that are practical and relevant. And, although they do look similar, there are several key differences teachers should know. Once you are up to speed, however, it’s a fantastic addition to coding lessons throughout the K–12 grades.