Andy Larmand

  1. Eduporium Weekly | Using Mixed Reality In Education

    Eduporium Weekly | Using Mixed Reality In Education
    Though technologies like mixed reality, VR, and AR may initially have been for entertainment or gaming, it didn’t take long to realize that they can also impact education—especially by helping today’s teachers more effectively engage and excite students. So, this week, let’s explore the different forms of immersive technology and how they can help enhance STEM learning.
  2. SEL In The K-12 Classroom: How Maker Education Fits In

    SEL In The K-12 Classroom: How Maker Education Fits In
    Social-emotional learning is a process—and it’s arguably one that students never truly complete. Educators can, however, always help kids strengthen key emotional competencies and hands-on experiences in their classroom can play a large role, especially when they take part in STEAM or MakerEd initiatives that help them connect to their projects on an emotional level.
  3. The Most Exciting Ways To Teach And Learn With The NAO Robot

    The Most Exciting Ways To Teach And Learn With The NAO Robot
    Using the NAO Robot V6 to teach programming in middle or high school is very effective and it is also very valuable in helping educators connect with students who may learn differently. For these reasons (and more), the NAO V6 is great for helping both K–12 and higher education instructors facilitate innovative and high-quality STEM-based learning opportunities.
  4. Eduporium Weekly | Creating An Esports STEM Curriculum

    Eduporium Weekly | Creating An Esports STEM Curriculum
    Besides opportunities to participate in something they are truly passionate about, kids can also learn more about things like how esports has become this popular and some of its potential benefits and drawbacks. Also, some of the cons of esports in schools might be fairly obvious but in connecting them to their own personal experiences, students can learn a lot.
  5. Webinar: STEM, CTE, And Data Capture With The databot 2.0

    Webinar: STEM, CTE, And Data Capture With The databot 2.0
    Among other updates to the databot 2.0, it has a more powerful processor, a drag-and-drop coding platform, and some new links to machine learning. Robert gave a super informative overview of the databot 2.0 and we could definitely feel that excitement from the educators in attendance—many of whom immediately saw educational value in this data collection tool.
  6. Designing A School Makerspace: How We Can Help You Start

    Designing A School Makerspace: How We Can Help You Start
    Makerspaces really help educators create dynamic and real-world learning scenarios for students but they do not always have to include all the latest bells and whistles. So much planning sometimes goes into designing new school makerspaces from your budget considerations to your technology research and, if you’re looking to get started, our team is ready to help.
  7. Eduporium Weekly | Overcoming Challenges In STEM Education

    Eduporium Weekly | Overcoming Challenges In STEM Education
    Today’s educators, as we know, are facing plenty of challenges, including, believe it or not, grappling with how to expose students to STEM learning. STEM remains a huge part of the economy and, consequently, it is a large focus in many classrooms but that doesn’t always mean that it’s easy for educators to make it accessible, equitable, and effective for
  8. VR Expeditions 2.0 As A Google Tour Creator Replacement

    VR Expeditions 2.0 As A Google Tour Creator Replacement
    With the Google Expeditions VR app discontinuing back in 2021, students and teachers were searching for any suitable replacements. With it already serving as one of the best options in terms of hardware, the RobotLAB VR Expeditions 2.0 kits also provide amazing educational experiences in K–12 classrooms with software that’s immersive, vivid, and easy to use.
  9. NAO Robot Programming And The NAO AI Edition

    NAO Robot Programming And The NAO AI Edition
    Unlike with the previous NAO V6, the AI Edition is more suited for students in higher education or any who have enrolled in CTE pathways programs in high school. It is designed to help these students explore a variety of more advanced technology concepts in addition to the crucial SEL connections educators could establish using the previous NAO Robot versions.
  10. Makerspaces And Mental Health For Students

    Makerspaces And Mental Health For Students
    More than ever before, we’re understanding how makerspace experiences help provide students with emotional benefits in addition to vital academic ones. If today’s students are having any variety of academic, emotional, or any other personal problems, for example, putting them aside and making something is a great way to help them shift their focus and reduce stress.